3D Artist for Civil 3D, AR/VR, Games, Product Visualization, and Simulation
Transform 2D to 3D assets for individual or cross-platform devices.
My best work is on my Private Portfolio under NDA- Contact for more info
Developed Geospatial Data Scans in AR/VR production for use on cross-platform software (Desktop and handheld devices)
Annotate and polish civil architecture satellite, aerial, & LiDAR scan data with ArchViz and GIS tools
Lead experimental workflows working closely with Production managers developing workflow spreadsheets for team use across 3d vision departments
Develop and optimize high-quality 3D models of grotesque humanoid creatures following project specifications. Utilized Maya, ZBrush, and Substance Painter for modeling and texturing.
Worked with the art team to create assets fitting the game’s world. Ensured a cohesive visual style by collaborating closely with other departments
Model lifelike 3D civil architecture to project specifications following 2D imagery using proprietary software similar to Maya for mass consumer product
Met company and client strict deadlines and contributed to team
objectives. Adapted to new tools and technologies for asset
integration into the company's rendering system for production ready performance.