Crystal Rose
Crystal Rose
Creature Character Modeler
Denton, TX, United States

Summary

3D Artist for Civil 3D, AR/VR, Games, Product Visualization, and Simulation
Transform 2D to 3D assets for individual or cross-platform devices.

My best work is on my Private Portfolio under NDA- Contact for more info

Resume PDF

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Skills

AnatomyRendering3D ModelingCharacter ModelingCreature ModelingLow-poly ModelingTexturingUV MappingRetopologyHigh-poly Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Character Creator
Character Creator

Productions

    • Commercial / Advertisement
      Apple Maps - iOS 19/20
    • Year
      2025
    • Role
      3D Artist
    • Company
      Apple
    • Commercial / Advertisement
      Apple Maps - iOS 17 cycle / iOS 18
    • Year
      2024
    • Role
      3D Modeler
    • Company
      Apple
    • Video Game
      Shadow Hills Manor
    • Year
      2026
    • Role
      Creature Character Artist
    • Company
      Know Buddy Games

Experience

  • 3D Artist at Apple
    February 2024 - February 2025

    Developed Geospatial Data Scans in AR/VR production for use on cross-platform software (Desktop and handheld devices)

    Annotate and polish civil architecture satellite, aerial, & LiDAR scan data with ArchViz and GIS tools

    Lead experimental workflows working closely with Production managers developing workflow spreadsheets for team use across 3d vision departments

  • 3D Creature Character Artist at Know Buddy Games
    US
    July 2024 - November 2025

    Develop and optimize high-quality 3D models of grotesque humanoid creatures following project specifications. Utilized Maya, ZBrush, and Substance Painter for modeling and texturing.

    Worked with the art team to create assets fitting the game’s world. Ensured a cohesive visual style by collaborating closely with other departments

  • 3D Modeler at Apple
    December 2023 - January 2024

    Model lifelike 3D civil architecture to project specifications following 2D imagery using proprietary software similar to Maya for mass consumer product

    Met company and client strict deadlines and contributed to team

    objectives. Adapted to new tools and technologies for asset

    integration into the company's rendering system for production ready performance.