I am excited to show my take on the Stinger (aka Chasers) from Back 4 Blood.
The model and clothes were sculpted in Zbrush, then transferred into Maya where retopology, UVs, and Mat IDs were applied. This was textured in Substance 3d Painter, rendered in Marmoset Toolbag 4, and polished in Photoshop.
Environment assets are 3D scans sourced from Quixel and the black podium was modeled in Maya.
This was an extensive project and I am thrilled with the results.
This character was based off concept art from Game Dev, Gue Yang:
https://www.artstation.com/artwork/w6DVvO
RESOURCE
Sandstone Ground
https://quixel.com/megascans/home?search=sandstone&search=rocky&search=ground&assetId=vmoebgzqx
Plants
https://quixel.com/megascans/home?search=rhazya&assetId=xdjmfeqqx
Concrete Slabs
https://quixel.com/megascans/home?search=concrete&search=rubble&assetId=tmkhdecva